Skip to content
Articles
Article

Why Streaming Coordinates at 60 FPS Failed: How Deterministic Angular Damping Saved Our 15-Phone Party Game in Flutter

by Mert Koc dev.to

3 min read

When every phone receives every animation frame, network traffic starts driving the experience. We wanted the network to agree on what happened, while each device handled drawing locally. A bottle spin looks simple: apply force, watch it rotate, wait for it to stop. Put that spin on fifteen phones at once, though, and it becomes a distributed-systems problem disguised as a party game. Our first i…

Forum

Questions about this, or something to add?

Discuss on the forum

Report this · Wrote this? Claim it

FlutterX is supported by