Throwing Out the Widget Tree: Building a 2D Game Engine Underneath Flutter (Sting)
by Evgenii Zinner dev.to
5 min read
A little while ago, I had two completely different itches I wanted to scratch at the same time. First, I wanted to build a 2D game—something heavy on simulation, with swarms of units moving across hex grids and heat spreading from tile to tile. For that, I needed a solid cross-platform Entity-Component-System (ECS) engine. But every engine I tried had some annoying quirk: either the cross-platfor…
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